Chapter 20: The Lucky Wheel Draw
Under Mander’s puzzled gaze, a device resembling a coin-operated slot machine appeared before Liu Zhi. This was the privilege of players—a spinning wheel lottery system.
Unlike a simple large wheel, this system took into account that players occasionally played games, and that the flow of time inside the game differed from that of the real world. Therefore, players did not have the chance to draw every day. Instead, the game awarded one lottery coin per real-world day. No matter when players came to draw, as long as they had coins, they could keep drawing continuously.
The rewards in the lottery system refreshed every Monday afternoon. Of course, wealthy players could forcibly refresh the system using starstone energy, but each forced refresh became increasingly expensive.
Although the system offered ten consecutive draws, it did not guarantee any specific reward. The ten-draw only cost eight coins, allowing players to draw a little longer.
Liu Zhi glanced at the slot machine and saw that there were thirty-two slots in total. Sixteen of them displayed experience points like 10EXP, 20EXP, 50EXP, and 100EXP, clearly the most directly useful reward for players.
Four slots contained different amounts of gold coins, serving as universal currency.
Another four held potions of white, green, purple, and black colors, though their exact effects were unknown.
Four more slots contained items resembling scrolls or spellbooks, labeled with words like skill book or recipe.
However, what caught Liu Zhi’s attention most were the four items placed at the corners, each marked “Only once this week.” Unlike the other prizes, these corner items could not be drawn repeatedly; once obtained, their slots would be empty.
Examining the four items closely, Liu Zhi found one was a C-grade piece of equipment—a glove placed at the bottom right corner of the lottery. The glove seemed forged from steel and appeared slightly larger than a normal fist. On the back of the glove was a ghostly face glowing with a pale blue light.
“This is player equipment,” Liu Zhi breathed deeply. He was well aware of the level of C-grade gear; his Sun Crystal and Lief’s Twisted Spine were both C-grade.
The other three items were models of some sort. Having opened many boxes before, Liu Zhi knew what these represented: the model resembling a building was an architectural blueprint; the single-figure model represented an undead servant; and the model with five figures gathered together was a troop—a powerful squad unit.
Though the opportunity to draw these was only once a week, drawing one meant a huge gain.
Liu Zhi glanced at the 67 lottery coins in his hand and quickly calculated: eight coins for a ten-draw meant he could perform eight ten-draws, totaling 80 chances. Surely, he would get something good.
Ideally, he wanted to draw that troop to strengthen the city’s defenses.
With that in mind, Liu Zhi rapidly tapped the ten-draw button eight times.
Soon, the sound of chimes rang repeatedly. Then his face began to turn a bit pale.
Out of the 80 draws, Liu Zhi received 2,130 experience points, 270 universal currency coins, 11 potions of various colors, three scrolls, and one item resembling a spellbook.
Finally, the C-grade glove appeared, but nothing else of note.
Liu Zhi picked up the glove and saw its attributes had already been identified.
[High Priest Zenda’s Hand (Right-Hand Glove)]
[Rank: C]
[Equipment Requirements: Constitution 4.0, Spirit 6.0]
[Trait 1: Death’s Elect - forcibly siphons life from companions to replenish own health, up to 5% of maximum health (lasts 30 minutes; after effect ends, health gained will be deducted and cannot be replenished for three days)]
[Trait 2: Ghostly Hand - can touch the souls of ethereal beings like ghosts, wraiths, and spirits (contact will cause corresponding effects)]
[Trait 3: Guide - can navigate the Underworld without getting lost (using this ability in the Underworld drains health per minute until stopped)]
[Description: Crafted from the right hand skin of High Priest Zenda, yet for unknown reasons, it possesses a metallic texture after creation.]
Liu Zhi had little to say about the glove. Its effects were undeniably strong, yet it did not suit him.
The forced life-siphon was good, but Liu Zhi already had a life-draining touch.
The Ghostly Hand was useful, though he was uncertain how often he would encounter spirits.
As for the Guide trait, he was already in the Underworld, but his current task was to defend his Underworld palace from attack, not to navigate it.
In the end, Liu Zhi judged that High Priest Zenda’s Hand was a rather useless item for him—more of a hindrance than a help. He would see if anyone wanted it, then sell or trade it for something better.
Even the potions left him shaking his head. All 11 were meant for undead servants: white potions boosted random attributes, black ones enhanced their spiritual awareness, purple potions were for strengthening equipment or increasing undead ranks, and green ones granted experience to undead servants. None were useful to Liu Zhi.
Among the three scrolls, two contained poison recipes, and one was an alchemy formula. Though Liu Zhi had not yet officially become an alchemist, the system already considered him to possess alchemical knowledge.
The magic book appeared to be something like a travelogue. The system gave no hints as to its effect, but Liu Zhi trusted that, being on par with the recipes, it surely had some use.
After tidying up his new items, Liu Zhi turned to Mander and said, “You stay here and keep watch. I’ll have the Spinner Spider Lady send the troops out of the city to scout the nearby area. As for that thing, I’ll find a way to deal with it within three weeks. Don’t act rashly yourself.”
With that, Liu Zhi beckoned behind him, and Vednina appeared. Together, they left the Underworld palace.